Projects

The innovation network XR-INTERACTION initiates research and innovation projects between tech companies and research institutions. Some of the projects are presented here.

The project is developing a VR platform that uses playful elements and immersive experiences to help children practise their social skills in various scenarios in a safe environment. Interactive gamification elements, complex interaction possibilities and therapeutic scenarios are designed for this purpose. Several users will support each other in multi-user sessions. Represented by avatars, the children experience a sense of community in these virtual group interactions and improve their social skills.

 

 

Project period: Mrz. 2025 – Feb. 2028

Project partner: Technische Hochschule Deggendorf

Funding parter: Federal Ministry of Education and Research

Funding volume: 1,3 mio €

The Viwo project is an initiative funded by the Federal Ministry of Education and Research to establish a strong ecosystem for virtual worlds. The aim of the project is to build a network of companies, research institutions and public actors to drive the development and implementation of innovative virtual world technologies in line with the EU strategy for Web 4.0 and virtual worlds. Therefor Mittweida University of Applied Sciences will expand the XR-INTERACTION network with a strong European partner network.

 

 

Project period: Mrz. 2025 – Feb. 2026

Project partner: Hochschule Mitteida

Funding parter: Federal Ministry of Education and Research

Funding volume: 75.000 €

The project focuses on the reciprocal use and further development of generative AI and spatial computing for the implementation of multimodal and context-sensitive AI assistance functions in virtual and mixed realities. The central question here is how the combined use of both areas of technology can improve the experience and added value of sales processes.

 

 

Project period: Jan. 2025 – Dec. 2027

Project partner: ramblr GmbH, t2k GmbH, TU Chemnitz, Hochschule Mitteida

Funding parter: Sächische Aufbaubank

Funding volume: 1,6 mio. €

The project is developing an innovative platform that uses Large Language Models (LLMs) such as ChatGPT 4 to create customized AI learning assistants. These assistants are additionally visualized by digital avatars, enabling a more natural interaction that can potentially significantly improve the learning experience.

 

Project period: Jan. 2025 – Dec. 2025

Project partner: unframe GmbH, TU Chemnitz

Funding parter: Federal Ministry for Economic Affairs and Climate Action, IGP

Funding volume: 121.000 €

The research partners collaborate to create highly realistic and interactive 3D environments. Key objectives include developing interfaces for seamless NeRF to mesh conversion, optimizing real-time VR simulation environments, and ensuring efficient performance on VR hardware.


Project period: Oct. 2024 – Mrz. 2026

Project partner: OVA, Darmstadt Graphics Group GmbH, Fraunhofer IIS

Funding parter: National Research Council Canada, Federal Ministry for Economic Affairs and Climate Action

Funding volume: 790.000 €

The aim of the project is to clearly convey a basic understanding of topics such as size, mass, gravity, stability, distances and much more. The basis is formed by haptic models that represent the actual proportional mass of their “originals” (Eiffel Tower 12cm=1g; Earth 13cm=6kg). By expanding into augmented reality (AR), the aim is to create a learning experience that combines the haptic and digital worlds.

 

 

Project period: Jul. 2024 – Dec. 2025

Project partner: Faszinaturen UG, Hochschule Mitteida

Funding parter: Federal Ministry of Education and Research, DATIsprint

Funding volume: 330.000 €

The project researches the use of immersive technologies to create virtual live events such as concerts. Interactive technologies based on virtual reality are being developed and tested that virtualize real stage content and make it accessible to users in social virtual spaces. By virtualizing humans, their movements and speech, shared experiences in virtual space similar to a real get-together are possible, so that people can participate in live events together with other remote people.

 

Project period: Oct. 2023 – Sep. 2026

Project partner: TU Chemnitz, Vodafone Tech Innovation Center, VRketing GmbH, VR Bits GmbH

Funding parter: Sächische Aufbaubank

Funding volume: 2,2 mio. €

SocialSTAGE-VR is a research and experimentation platform for the use of virtual reality for the experience of stage events. As a young and creative team of developers and scientists from different companies and research institutions, we are exploring questions together with artists: How will we consume cultural content, such as music and concerts, in the future and how will new interaction technologies blur the lines between social media and artistic content?

 

Project period: Sep. 2021 – Dec. 2024

Project partner: TU Chemnitz, Die Etagen GmbH, Fraunhofer IIS, YOUSE GmbH, rooom AG, Point Omega

Funding parter: Federal Ministry of Education and Research

Funding volume: 1,8 mio. €